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Meian's Abilities

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Meian's Abilities

Post by Meian Uchiha on Sun Jan 02, 2011 1:53 pm

~Bloodline: Uchiha
Trait: Sharingan

Sharingan
Art: -
Rank: Highest Achieved Version
Type: Supplementary Per Turn
Chakra: Varies
Description: This Doujutsu (eye skill) gives one the ability to read Genjutsu, Taijutsu and Ninjutsu and then defeat it. As such, the clan member can view a technique being performed and almost instantly memorize the movements required to be able to complete it, including the needed chakra moldings and seals used. However the clan member cannot copy techniques that are unique to another bloodline and the clan member must have a body capable of meeting the chakra and physical requirements to do the jutsu.
*Note: Cannot copy clan jutsu. Copying an elemental jutsu that is not native to one of the user’s Element Affinities can only be done during a battle with another person (i.e an exhibition fight that is judged). Beyond that, it can copy any jutsu the user has the slots to accomodate. Costs an action to activate at first but no further actions to activate higher versions in battle.
Limit: Uchiha Clan. Must SQ for each version, including first.—[1] One Tomoe

Description: The single tomoe version of the Sharingan gives the user the ability to track a user’s movements better, giving them both an accuracy advantage and pre-emptive recognition of incoming attacks. It lacks, however, many of the truly impressive abilities of the Sharingan.
*Note: This version ONLY relates to accuracy.

—[2] Two Tomoe

Description: Along with the ability to track an opponent’s movement, the two tomoe Sharingan gives the user the ability to copy techniques (C-Rank and Under) and pierce an opponent’s body with their gaze to see their chakra. The two tomoe also gives the user some defense against Genjutsu (C-Rank and Under).
*Note: The user must have a superior Genjutsu stat and good role-play to work out of a Genjutsu.

—[3] Three Tomoe

Description: This version is the highest of the typical Sharingan forms. It gives the user the ability to predict movements by just the slightest muscle tension. The user can copy techniques with greater accuracy (B-Rank and Under) as well as defend against Genjutsu of higher level (B-Rank and Under).
*Note: The user must have a superior Genjutsu stat and good role-play to work out of a Genjutsu.

—[4] Mangekyou Sharingan

Description: The rare Mangekyou form is a unique evolution of the Sharingan beyond the three-tomoe form. Aside from being the most advanced, giving the use the ability to copy almost any technique with ease (A-Rank and Under) as well as defend against some of the highest forms of Genjutsu (A-Rank and Under), it also gives the user the ability to access the Amaterasu, Tsukuyomi, and Susanowo techniques,
*Note: The user must have a superior Genjutsu stat and good role-play to work out of a Genjutsu. The user must also revolve their quest around the loss or murder of a loved one or someone close to them before their very eyes when obtaining the Mangekyou Sharingan. Optionally, the possessor may further portray their character suffering from a slow withdrawal into blindness.

Magen: Jikei Yugami - Demonic Illusion: Suicide Distortion
- A genjutsu used to torment and distort the opponents mind and senses, affecting their inner most fears of reality. the jutsu differs in power between users.
- Handseals: tiger, serpent, dragon, serpent
- Rank: A
-(last for 3 post)
- Effect: the surrounding area is chakra controlled by the user to literally use the area as a illusion play ground to toy and torment the opponent with violent images of bloodshed and dark consumptions (learned this after i came back form the dead. used it on sasuke first chance i had XD):Itachi

Kyouten Chiten - Mirror Heaven and Earth Change
Art: Genjutsu
Rank: Unknown
Type: Counter
Range: Equal to Genjutsu Countered
Chakra: 1.5x the Chakra of the Genjutsu Countered
Description: Magen • Kyouten Chiten is a Genjutsu technique unique to the Uchiha bloodline Sharingan holders. Using the copy and counter functions of the Sharingan eye, the Uchiha clan member can stop the sensory spell cast on their body and reverse it back on their opponent.
*Note: Success of the Release depends on Genjutsu skill and judge discretion. Can only equal or counter lower ranked techniques.
Limit: Uchiha Clan.

Name: Blaze Release: Kagutsuchi (炎遁・加具土命, Enton: Kagutsuchi; Literally meaning "Blaze Release: Added Tool Earth Lord")
Type: Kekkei Genkai, No Rank, Offensive, Defensive
Users: Sasuke Uchiha
Named after the Shinto God of Fire, this technique shapes the inextinguishable black flames of the Amaterasu into spikes that both shield the user as well as burn the opponent if they touch them.

Amaterasu - Goddess of the Sun (Heavenly Illumination) Technique
Rank:
Type: Attack
Range: Close (0-5m)
Description: Amaterasu is a Ninjutsu technique, which uses the Mangekyou form of the Sharingan eye to create a mysterious black fire. This powerful fire can then be used to cut through a strong barrier and is said to burn for 7 days and 7 nights. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily.Limit: Uchiha Clan. Mangekyou Sharingan Activated.

Tsukuyomi - God of the Moon
Art: Genjutsu
Rank:
Type: Attack + Supplementary
Range: Close (0-5m)

Description: Tsukuyomi, named for the God of the Moon, is a Doujutsu illusion technique, which uses the Mangekyou (Kaleidoscope) ability of the Sharingan eye. This highly advanced technique cannot be used extensively because of the toll it places on the user. To utilize the illusion, the clan member will look into the eyes of his opponent and cast a Genjutsu spell on them. The spell takes place in the mind of the one affected. While the jutsu is cast, the one it was cast upon is at the total mercy of the clan member. The clan member has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The technique itself only lasts for but a second in reality, but the one affected could have lasted through several days of pain. Such exhaustion could destroy an opponent’s will to fight and even cause them to fall into a coma. It is said only another Mangekyou Sharingan user can repel the technique.
Limit: Uchiha Clan. Mangekyou Sharingan.

Susanoo- God Of Sea and Storms
Rank:
Note: Special Bloodline Technique
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Defense


Susanoo, named for the God of the Sea and Storms, is a technique which uses the Mangekyou form of the Sharingan eye to create a sword wielding spectral form which will surround the user. This jutsu is generated by both Mangekyou eyes. Susanoo will first form around the user as a skeleton. This skeletal form will then generate muscle and armor for battle and wield both a sword and shield.

The sword is formed out of the sake in the gourd it holds, meaning the sword has no true physical form. This legendary weapon, known as Totsuka's Sword and the Sakegari (Sake Cutting) Long Sword, utilizes the main ability of the jutsu. Anyone or anything cut by the blade will be sealed away into a Genjutsu of blissful oblivion until the end of time. It is said the sword is thus the ultimate counter to Orochimaru's Kusanagi Sword. The shield is known as Yata's Mirror. It is said this shield can defend against any attack. Together the sword and shield will make the Susanoo user nearly invincible. Like other Mangekyou techniques, usage of Susanoo will damages the eyes and health of the user.




Last edited by Meian Uchiha on Tue May 10, 2011 12:32 am; edited 2 times in total
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Meian Uchiha
Genin
Genin

RP Age : 13
Number of posts : 412
Location : Mirage

Character Stats
Country: Mirage
Rank: Genin
Element(s): (Assassin) Wind, Light

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Re: Meian's Abilities

Post by Meian Uchiha on Sun Jan 02, 2011 2:29 pm

~Normal Jutsu [Tool Manipulation etc...]

~Academy Skills...The basics featuring clone's and locked/unlocked shunshin's. Shunshin's will be regarded as unlocked if the coordinating element is in the user's possession.

Body Switch Skill • [Kawarimi no Jutsu]
- A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape.
- Hand Seals: Tiger
- Effects: Instantaneously switches your body with that of another object/animal/person.

Cancel • [Kai]
- A skill which cancels an illusion technique cast upon the user.
- Hand Seals: Ram
- Effects: Dispells a genjutsu attack.

Clone Skill • [Bunshin no Jutsu]
- A basic technique which creates afterimages of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking and disappear if directly hit. An experienced individual is capable of distinguishing the clones from the real person.
- Hand Seals: Tiger
- Effects: Creates up to 5 Clones of yourself that cannot attack, if hit they are dispelled.

Magic Cloak of Invisibility Skill • [Kakuremino no Jutsu]
- A very basic skill utilizing a sheet to help the user in blending with the background.
- Hand Seals: None
- Requirements: Cloak of Invisibility
- Effects: Allowes you to dissappear from sight. (Lasts for one turn in combat.)

Rope Untying Skill • [Nawanuke no Jutsu]
- A basic skill used to escape from a rope binding.
- Hand Seals: None
- Effects: Allowes you to untie a rope with great ease.

Transformation Skill • [Henge no Jutsu]
- A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.
- Hand Seals: Tiger, Monkey, Serpent
- Effects: Allowes the user to take on the appearance and characteristics of an object, person, or surrounding in order to trick an opponent.

*Shunshin's

Kiri Shunshin no Jutsu • [Mist Instantaneous Body Skill] - Hidden Mist Village
- A technique which allows the user to transport from one place to another in a veil of mist.
- Hand Seals: Serpent
- Leaned in Academy

Suiki Shunshin no Jutsu - [Vapour Instantaneous Body Skill]- Hidden Vapour village
- A technique which allows the user to transport through whisps of vapour.
- Hand Seals: Hare
- Learned in Academy.

Konoha Shunshin no Jutsu • [Leaf Instantaneous Body Skill] - Hidden Leaf Village
- A technique which allows the user to transport in a veil of leaves.
- Hand Seals: Monkey
- Learned in Academy.

Ame Shunshin no Jutsu • [Rain Instantaneous Body Skill] - Hidden Rain Village
- A technique which allows the user to transport through rain drops.
- Hand Seals: Ram
- Learned in Academy.

Rakurai Shunshin no Jutsu • [Bolt Instantaneous Body Skill] - Hidden Cloud Village
- A technique which allows the user to transport through bolts of lightning.
- Hand Seals: Bird
- Learned in Academy.

Ichijin Shunshin no Jutsu • [Gust Instantaneous Body Skill] - Hidden Sand Village
- A technique which allows the user to trasport through a tornado.
- Hand Seals: Boar
- Learned in Academy.

Renkon Shunshin no Jutsu • [Root Instantaneous Body Skill] - Hidden Grass Village
- A technique which allows the user to transport through the roots and trunks of trees.
- Hand Seals: Rat
- Learned in Academy.

Daichi Shunshin no Jutsu • [Ground Instantaneous Body Skill] - Hidden Stone Village
- A technique which allows the user to transport freely under ground.
- Hand Seals: Ox
- Learned in Academy.

*(Clones) Bunshin's

Kage Bunshin no Jutsu: [locked]
Kage Bunshin is a forbidden technique, that has been a controversary for many years. The Kage Bunshin aka the Shadow Clone, is a clone of the user that is a true clone of the user. That can attack and think on its own, while having the same amount of chakra available as the user, and having the same stats. However, when directly struck the clone will merely burst into smoke.
Rank: S

*Kaze Bunshin no Jutsu [Wind Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes wind to create a Bunshin clone. Unlike a normal Bunshin, the KazE Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a blast of wind.
* Special Notes *
- Each bunshin takes 1/10 of your chakra pool to make.
- Bunshin can only travel a moderate distance from the user
- Bunshin have 1/10 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc.
- Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows, so long as the jutsu maintains contact with the elemental clone through the whole time. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed.
- Will disperse after a single hit or upon the user's command.


Bakuretsu Kage Bunshin no Jutsu [locked]
Bakuretsu kage Bunshin, is yet another kinjutsu derived from its origina jutsu, kage bunshin no jutsu. its said to be a very powerful Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. When used in close combat, without the enemy noticing, this technique can be quite deadly. ( range for explosion reaching 10-15 ft)
Rank: S


Tajuu Kage Bunshin:[locked]
Tajuu Kage bunshin, is another forbidden technique, that has been a controversary for many years. This jutsu is even more powerful then the Kage Bunshin ability, because the Tajuuu Kage Bunshin literally means Multiple Shadow Clones. The user can create multiple shadow clones, using the same chakra needed to create just one Kage Bunshin. All of them being able to attack, and do the same things the user can. However when struck, they will burst into smoke.
Rank: S



Last edited by Meian Uchiha on Thu May 05, 2011 4:31 pm; edited 3 times in total
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Meian Uchiha
Genin
Genin

RP Age : 13
Number of posts : 412
Location : Mirage

Character Stats
Country: Mirage
Rank: Genin
Element(s): (Assassin) Wind, Light

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Re: Meian's Abilities

Post by Meian Uchiha on Sun Jan 02, 2011 2:34 pm

Fuuton/Wind Techniques

E/D Rank Jutsu

Fuuton: Kamikaze Kougeki [Wind Release: Divine Wind Attack]
Rank: E
Requirements: Paper.
Description: A technique that does not require hand seals, the user folds paper into the shape of a plane (paper airplane) and throws it. With the help of wind chakra they can guide it towards a target. This move does no harm whatsoever except for the occasional paper cut, but if an explosive is placed in the folds it can be deadly. This ability doesn't require the use of handseals.

Fuuton: Kaze Saiku [Wind Release: Wind Trick]
Rank: E
Requirements: None.
Description: After forming a few handseals and concentrating chakra in the users mouth the user blows air through his mouth and exerts chakra. The result is a steady stream of air coming from the user's mouth. This technique works fairly well when trying to blow at someone's hair or simply have them smell your bad breath.

Fuuton: Seiki Reiki [Wind Release: Astral Aura]
Rank: D
Requirements: None.
Description: The user complete a short sequence of handseals then focuses immensely on the air surrounding him. Suddenly, the wind is motivated around them and swirls moving their clothes and hair forcefully. This jutsu is merely to give the user a sheer intimidation factor.

D Rank

Reppushou - Gale Wind Palm
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards their target while acting in conjunction with another thrown weapon, increasing its power and deadliness.
Limit: Fuuton Element. Projectile.

Fuuton: Fuuatsu Sashitsukae [Wind Release: Wind Pressure Impediment]
Rank: D
Description: The user goes through a relatively long series of handseals, and then places his palms flat on the ground. He then guides his Fuuton chakra through the soil and creates cavities of high pressured air between him and his opponent. As a result, if anyone steps on those hollow spaces, their balance is disrupted and they blow up with enough force to startle or trip them and create an opening.

Fuuton: Kaze no Purusu Kougeki [Wind Release: Wind Pulse Attack]
Rank: D
Requirements: None.
Description: The user performs a few handseals first, and then inhales thoroughly. Afterward, Fuuton chakra aids the user to exhale and shoot out small pulses of wind bullets from their mouth. The projectiles are a few inches big and have a light green color. Though they're nothing serious, they can be quite annoying pain, especially when aimed at the face or upper limbs.

Fuusajin - Dust Wind
Art: Ninjutsu
Rank: D
Type: Supplementary Modifier
Range: Close (0-5m), Mid (5-10m)
Description: Using their fan, the user will blow a strong current that will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Limit: Fuuton Element.

Stop
Rank: D
Requirements: None
Description: When the need arises the user can burst Fuuton chakra from their body in order to stop their movement completely in all directions or even just one. This can stop you from moving momentarily while falling, or even catch an enemy shinobi off guard as they blast past you while in pursuit.

C Rank Jutsu

Fuuton: Bouseki Kaze [Wind Release: Spinning Wind]
Rank: C
Requirements: None.
Description: Once the user has completed the necessary seals the user would grab the targets arm or leg and push it in a spinning motion. With the help of wind chakra the target will be engulfed in a small tornado-like movement. The user must back away as to not get hit. After the spinning wind stops the target will be dizzy and disoriented leaving them open for attack.

Kamaitachi - Cutting Whirlwind Technique
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Named after a mythical creature, the ninja uses their fan to blow a concussive wind that is imbued with their chakra. When an opponent is caught in the wind, a tornado will raise them into the air and hold them with the chakra. The wind will then begin to cut the target with the winds.
Limit: Fuuton Element. Fan.

Fuuton: Daikamaitachi no Jutsu [Wind Release: Great Cutting Whirlwind Technique]
Rank: C
Requirements: Fuuton affinity weapon.
Description: A Jutsu that, using a Fuuton affinity weapon such as giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source. This jutsu does not require the use of handseals, but does require an exaggerated swing of the fuuton-tuned weapon.

Fuuton: Reppuuken [Wind Release: Gale Palm Wind]
Rank: C
Requirements: None.
Description: The user claps his palms together to generate a very fast gust of wind with a small impact surface. Alone the attack may just be an opening or a sudden mild blow back for an opponent, but in conjunction with midair projectiles, it can give them a sudden burst of flying speed making them very hard to dodge.

Daitoppa - Great Breakthrough
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Fuuton • Daitoppa is a Ninjutsu technique that utilizes the Wind Element. After bringing their hand to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way.
Limit: Fuuton Element.

Fuuton: Fusajin no Jutsu [Wind Release: Dust Wind Technique]
Rank: C
Requirements: Fuuton affinity weapon.
Description: Using a Fuuton affinity weapon such as a giant fan, this Jutsu will blow a strong wind current which will cover the surrounding area in dust, which in fact, serves to completely loosen the footing for any nearby opponent. This jutsu does not require the use of handseals, but does require an exaggerated swing of the fuuton-tuned weapon.

Fuuton: Kaze Hashi no Jutsu [Wind Release: Wind Bridge Technique]
Rank: C
Requirements: None.
Description: This technique was developed as a quicker way to give or retrieve an object at crucial moments in a given range. By focusing on an object and then using ones chakra and performing a few handseals, they will form a small ball of wind around the object in an attempt to lift it. At this point the object can either be gently carried over, or the ball can be dispersed sending the object flying. The stronger ones mastery of wind is, the heavier the object(s) can be taken. Most commonly used for small blades, kunai, shuriken either retrieval, or even a surprise attack. However note that this jutsu can't be used to freely move around a weapon in mid-air. It can only make it return to you, or send it flying in a random direction.

Kazekiri - Wind Cutter
Art: C
Rank: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Chakra: Equal to the technique dispelled.
Description: This technique is used to divide and neutralize a Wind attack launched against the user. Using their ability to manipulate Wind, the user will split the incoming Wind attack and make it harmless.
*Note: Success of the Wind Cutter depends on Ninjutsu skill and judge discretion. Must be close in Ninjutsu stat to opponent. Can attempt to dispel any wind attack regardless of rank.
Limit: Fuuton Element.

*Doesn't own a puppet and will sell this jutsu
Fuuton: Ningyou no Fuushou no Jutsu [Wind Release: Scarring Wind Puppet Strings] Rank: C
Requirements: Kugutsu no jutsu.
Description: After using Kugutsu no jutsu the user will apply elemental affinity to their strings in this case wind. Only five strings can be made at any time because of the added focus in applying the element. No other jutsu that requires seals can be preformed unless this one is canceled for obvious reasons. When Fuuton affinity is added to the strings they will act like small jets of harmless wind flowing out of the fingertips, through the chakra strings. This technique does not require hand seals.

Fuuton: Kaze Senbon [Wind Release: Wind Needle]
Rank: C
Requirements: None.
Description: After performing certain handseals the user will accumulate chakra into their mouth. With enough chakra control the user can spit out senbon-shaped wind projectiles. If it hits the target it will give them decent-sized cuts. The range of the wind senbon is lower than that of a regular one.

Fuuton: Sairanto Suteppu [Wind Release: Silent Step]
Rank: C
Requirements: Kinobori.
Description: The user concentrates wind chakra to their feet. With this, every time they step, a slight amount of chakra is let out into the air, causing it to absorb the sound, silencing the person's steps. This is still only from the impact of feet with ground, so if they step on a twig, the cracking could still be heard, or if they step on a board that creaks. However, they could run through a hall way at full speed using this jutsu and not be heard.

Kaze Bunshin no Jutsu [Wind Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes wind to create a Bunshin clone. Unlike a normal Bunshin, the KazE Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a blast of wind.
* Special Notes *
- Each bunshin takes 1/10 of your chakra pool to make.
- Bunshin can only travel a moderate distance from the user
- Bunshin have 1/10 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc.
- Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows, so long as the jutsu maintains contact with the elemental clone through the whole time. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed.
- Will disperse after a single hit or upon the user's command.

Ashikubi no Pusshu [Ankle Push]
Rank: C
Requirements: None
Description: A gust of wind comes from the user, directed at an opponent. While it cannot knock a person over it can hinder movement and possibly make a person "slip" on the air.

Fuuton: Renkuudan [Wind Release: Drilling Air Projectile]
Rank: C
Requirements: None.
Description: The user inhales a large amount of air into his chest and then slams his fist into his chest to expel it. To strengthen the attack, the user will imbue chakra into the air. When expelled, it forms concussive spherical projectiles capable of inflicting large damage.

Fuuton: Kaze no Tsuuro [Wind Release: Wind Passage]
Rank: C
Requirements: None.
Description: The user performs a few handseals, and then concentrates create a passage of wind for his projectile. He throws the weapons and the Fuuton chakra is used to manipulate them to move through that passage of wind.

Fuuton: Taifuu Kougeki [Wind Release: Typhoon Attack]
Rank: C
Requirements: None.
Description: The user attacks with wind, generating it by a simple spiral movement or by a fan, causing a small tornado that appears to emit from the user (a horizontal tornado of wind). At a close range, this attack can blow an enemy away spinning.

Fuuton: Fuugekitai Kabe [Wind Release: Wind Repel Wall]
Rank: C
Requirements: None.
Description: The user, being assaulted, will quickly flash through handseals for this jutsu. Once done, the user will hold his last seal and stomp the ground with his dominant foot. Afterward, a wave of wind emanates from the user's body in a spherical shape towards all directions. This wave is capable of repelling a barrage of weapons or knocking back a charging opponent.

Fuuton: Fuukobushi [Wind Release: Wind Fists]
Rank: C
Requirements: None.
Description: A technique that does not require hand seals, the user makes punching motions towards target. Using the wind the target will feel blows of wind hit their body and be pushed back, halted or hindered. This only works at max 10 feet away. This ability doesn't require the use of handseals.

B Rank Jutsu

Kazegaeshi - Wind Return
Art: Ninjutsu
Rank: B
Type: Counter
Range: Close (0-5m)
Chakra: 100
Description: This technique is used to counter a Wind attack launched against the user. The user will split the incoming Wind attack with their chakra and take control of it. The attack can then be launched back at the ninja who originally created it or even another opponent.
*Note: This technique cannot be countered with another Wind Return by the opponent. You can only counter an attack of lower rank.
Limit: Fuuton Element. Kazekiri.

Fuuton: Chikadoukaze [Wind Release: Subterranean Wind Tunnel]
Rank: B
Requirements: None.
Description: After performing the necessary hand seals, the user places their hands on the ground creating one or more underground tunnels filled with compressed air. These tunnels act as invisible traps, though each tunnel takes up as much chakra as most jutsu of its rank, so their positioning must be carefully determined. When the user decides it is time - generally when the opponent has stepped atop of a trap - they clap their hands together, causing it to explode, releasing a burst of air with enough force to send the target over a dozen meters into the air.

Fuuton: Daitoppa [Wind Release: Grand Blast]
Rank: B
Requirements: None.
Description: The user sends out a powerful explosion of wind, which can easily level almost an entire area as well as reflect sound based attacks directly back to their source. A variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.

Dai Kamaitachi - Great Cutting Whirlwind Technique
Art: Ninjutsu
Rank: B
Type: Attack
Range: Any
Description: Named after a mythical creature, the ninja uses a fan to blow a concussive wind that is imbued with their chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
Limit: Fuuton Element. Fan.

Fuuton: Kaze Ba-suto [Wind Release: Wind Burst]
Rank: B
Requirements: None
Description: This technique isn't so much as levitation, as it is granting the user the ability to seemingly jump while still in the air. Concentrating energy into the feet, the user must create small air bubbles which when bursting will push the feet up causing bursts of movement. Of course, other strong winds can cause the user to go in different directions from what was intended.

Fuuton: Kyoufuu no Chisou [Wind Release: Wind Layer]
Rank: B
Requirements: Any kind of metal-made weapons.
Description: The weapon of the user attracts wind, giving it a wind layer. This layer of wind makes the weapon much sharper, as becomes rapidly evident by the fact that it can even leave cuts on weapons that are labeled indestructible or unbreakable. This technique does not require hand seals.

Fuuton: Meimei Fuuyaiba no Jutsu [Wind Release: Invisible Wind Blade Technique]
Rank: B
Requirements: Any kind of metal-made weapons.
Description: This wind technique can only be used with a form of weapon. Touching one hand to the weapon in use, it becomes infused with the power of the wind for a matter of minutes. Upon direct contact there is no difference but with every swing, stab or slice the actual attack range is 1 foot more then that of the weapons made of wind which can cut through stone and some weak metals. This technique does not require hand seals.

Fuuton: Tatsumaki Turappu [Wind Release: Tornado Trap]
Rank: B
Requirements: None.
Description: After performing a set of handseals, the user raises both hands up in the air and calls down a small tornado wind to surround and entrap the opponent(s). The user must always have their hands raised up and must have unfaltering concentration in order to keep the prison working as long as constantly supplying chakra into it. Those trapped in the tornado will be buffeted by strong winds and will find it impossible to escape due to this.

Fuuton: Kamikaze Hashira [Wind Release: God Wind Pillars]
Rank: B
Requirements: None.
Description: The user's spins around for a short time, once done with his handseals. Mimicking his movements, four pillars of spinning wind will appear around a certain target. This wind can enhance a Katon attack causing a fire storm.

A Rank Jutsu

Fuuton: Ichi Motte Sono Kaze [Wind Release: One With the Wind]
Rank: A
Requirements: None.
Description: This jutsu allows the user to blend in with the wind. This won't make in entirely invisible, but just a bit blurry. The user will also be able to move at a faster rate than normal.

Fuuton: Fuujourui [Wind Release: Wind Fortress]
Rank: A
Requirements: None
Description: A technique using chakra to engulf the user’s body in wind, deflecting physical attacks and certain elemental attacks will be bounced as well. The downside of this jutsu is that it uses immense amounts of chakra.

Fuuton: Kaze no A-ma- no Jutsu [Wind Release: Wind Armor]
Rank: A
Requirements: None
Description: While using this technique, the user's body is coated by a form of wind, and basically uses it to make the body lighter making it capable of faster movements and actions. As a side effect, the body is that much more vulnerable to being blown or forced back from an attack or something with forceful power.

Fuuton: Kaze no Yaiba [Wind Release: Wind Blade]
Rank: A
Requirements: None.
Description: A ninjutsu technique where the ninja creates a whirlwind blade around their arm with chakra. Unlike a real sword, which can face resistance, the wind blade will be able to slice with little difficulty. The blade can slice through almost anything and cannot be easily blocked, as it is said that "nothing can stop a blade of wind." This would mean that even weapon labeled as indestructible or unbreakable would easily be sliced through by this move. This technique does not require hand seals.

Fuuton: Mujuuryou no Kiten [Wind Release: Zero Gravity Point]
Rank: A
Requirements: None
Description: A wind technique that allows the user to make a target ‘lose’ their gravity and place them in a zero gravity and zero friction zone, meaning the target loses any normal ability he has to react, such as dodging, countering… etc. This jutsu uses a high concentration of air and wind under a target to counter his weight.

Kazeryuu no Jutsu [Wind Dragon Technique]
Rank: A
Requirements: None.
Description: Through a long series of handseals, the user calls upon a a vortex portal at their side. From that emerges a wind dragon that has a body of a spinning tornado. The dragon is bound at its origin to the portal but can extend out to be long enough for a wide battlefield. The dragon also has the power to blow away most obstacles, or to cut them apart if they are unwilling to be moved.

Fuuton: Raputa- no Mureboukou [Wind Release: Raptor Swarm Assault]
Rank: A
Requirements: None.
Description: The user finishes his very long series of handseals first. Afterward, the user faces his opponent with his palms, and then he blows a wind stream from his mouth, in addition to an enhancement current from his palms. As the Fuuton enhanced flow of wind surrounds the opponent, it turns into multiple light-green raptor birds of wind and then darts through the air slashing the opponent with their sharp wing attacks.

Fuuton: Tatsu no Ooshigoto [Wind Release: Dragon's Big Job]
Rank: A
Requirements: Wind-creating Weapon.
Description: The user will use his weapon to create a mild current of summoning directing the sky, causing the sky to grow dark and stormy. These clouds will create a cutting tornado that will drop down on top of the target. This jutsu does not require the use of handseals, but does require an exaggerated swing of the fuuton-tuned weapon.


Last edited by Meian Uchiha on Thu May 05, 2011 4:48 pm; edited 1 time in total
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Meian Uchiha
Genin
Genin

RP Age : 13
Number of posts : 412
Location : Mirage

Character Stats
Country: Mirage
Rank: Genin
Element(s): (Assassin) Wind, Light

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Re: Meian's Abilities

Post by Meian Uchiha on Sun Jan 02, 2011 2:44 pm

Taijutsu [8 Gates Locked, until worked on 1 by 1]

* E Rank Taijutsu
o Sennen Goroshi - One Thousand Years of Death
Art: Taijutsu
Rank: E
Type: Attack
Range: Close (0-5m)
Description: Though it is called “Leaf’s Ancient Supreme Technique”, Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None

* D Rank Taijutsu
o Dainamikku Akushon - Dynamic Action
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Launching themselves at the opponents, the user will barrage the opponent with a random series of strikes and kicks.
Limit: None
o
o Dainamikku Entorii - Dynamic Entry
Type: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: The shinobi will throw a kunai or other object to distract the target’s attention. They will then use their speed and agility to quickly approach and attack the opponent from their blind side.
Limit: None
o
o Raiken - Thunder Fist
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Gaining their peak momentum, the user will then launch his or herself at the opponent before delivering a powerful strike to the opponent.
Limit: None
o
o Shoufuu - Rising Wind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Quite simple really. This technique is basically just a swift upward kick at the opponent or to a weapon that they may be holding.
Limit: None
o
o Tokken – Shoulder Thrust
Art: Taijutsu
Rank: D
Type: Attack
Range: Close (0-5m)
Description: A powerful charging strike with the shoulder.
Limit: None
o
o Shou Shitsu – Rising Knee
Art: Taijutsu
Rank: D
Type: Attack + Supplement
Range: Close (0-5m)
Description: A hard rising knee strike, capable of dizzying the opponent for another follow up attack.
Limit: None
o
o Reppuu - Violent Wind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack + Effect
Description: Using quickness and agility the shinobi moves low to the ground and employs a spinning kick to sweep the opponent off their feet.
Limit: None
o
o Senpuu - Whirlwind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Charging at their target, the shinobi spins their body to do a flying roundhouse kick on those opponents within their range of attack.
Limit: None

* C Rank Taijutsu
o Dai Senpuu - Great Whirlwind
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: A variation of the original Senpuu, the ninja will instead utilize a series of powerful kicks, rather than just one.
Limit: None
o
o Kage Buyou - Shadow Dance
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary Modifier
Description: Kage Buyou is a Taijutsu technique that is used to position a ninja’s opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, and then with a switch upper kick, they will launch their target into the air.
*Note: Though this is a an attack of sorts, it will be treated like a set up action rather than a damage dealer as the dodge of this attack could mean potential combo dodge of another follow up.
Limit: None
o

Jutsu: Chuunin
Hayabusa Otoshi [Peregrine Falcon Drop]
Rank: C
Requirements: None.
Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground.

Ina Mou Tei [No More Air]
Rank: C
Requirements: None.
Description: The user would knee the opponent in the stomach then punch their throat for less air passage in their lungs.

Oshiromai no Taki [Backwards Waterfall]
Rank: C
Requirements: None.
Description: The user ducks under an attack and makes a powerful uppercut, with great strength this technique could be deadly.

o Shou Geki Shou – Rising Palm Attack
Art: Taijutsu
Rank: C
Type: Attack + Supplementary
Range: Close (0-5m)
Description: A hard palm attack that can send an opponent flying up into the air for a juggle.
Limit: None
o
o Bunshin Kaiten Kakatou Otoshi - Clone Spinning Heel Drop
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: The shinobi first uses Kage Bunshin to create several clones. These clones and the original then launch themselves into the air and begin to somersault. They then come spinning down, laying their heels into the target’s shoulders and head.
*Note: Only one clone need be activated to initiate this. This does not count towards the clone’s one action.
Limit: Solid Bunshin.
o
o Suupaa Ekuserento Haipaa Atakku - Super Excellent Hyper Attack
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: Charging at an immensely high rate of speed, the user charges head first at the opponent in an effort to strike them in a Kamikaze-like fashion. Generally, the user will have some sort of head protection, but some Taijutsu practitioners are just super excellent and good without it.
Limit: None
o
o TarenKen and TarenKyaku - Multi-Connecting Fist and Leg
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: Using their body’s quick speed, the user will begin to move their arm to multiple locations with each strike, allowing for a higher spread of damage to the targeted area. Kicks operate in this same fashion, making the technique hard to dodge.
Limit: None
o
o Aum no Ansatsu Jutsu - Spiritual Balance Assassination Technique
Art: Taijutsu
Rank: C
Type: Attack
Range: Close (0-5m)
Description: This technique makes use of the Chain and Gauntlets weapon to assassinate an opponent. The user will run the spiked chain around an opponent using their chakra and speed to restrain them, dashing in with the claws to deal lethal damage while the opponent is bound.
Limit: Chain and Gauntlets.
o
o Shishi Rendan - Lion Combo
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: While shadowing an opponent from an aerial position, the user will attempt to strike them from a vulnerable angle. If they are unable to make a clean strike, they will strike anyway as a feint, to draw the target’s attention and defense to one area. They can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the shinobi will deftly rotate their body around to deliver a full force kick to their chest.
*Note: Typically, the use of Kage Buyou would be required prior to trying this maneuver; however, it can be done in any situation where the opponent is aerial

E/D Rank Jutsu

Ametsuchi Rendan [Heaven and Earth Combo]
Rank: E
Requirements: None.
Description: The user quickly performs three: low, middle, and high reverse kicks in succession.

Sennen Goroshi [One Thousand Years of Pain]
Rank: E
Requirement: None.
Description: An end-all Taijutsu maneuver involving just the first two fingers of each hand extended together and then driven into the ass of the ninja's opponent. Surprising and painful, this technique not only inflicts damage, but also thoroughly humiliates the ninja's opponent. Anyone with fingers and no morals can use this technique. A variation of this jutsu is also used with a kunai and explosive tags.

Chou Oe no Ha [Butterfly on the Leaves]
Rank: D
Requirements: None.
Description: The user leaves themselves open for attack, but as soon as an attack is made the user flips over the target making a spinning heel kick at the target’s back.

Dainamikku-Entori [Dynamic Entry]
Rank: D
Requirement: None.
Description: This is simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.

Gyaku Girochin [Inverse Guillotine]
Rank: D
Requirements: None.
Description: The user trips the enemy such that he flips over, rolls under the enemy's head, and kicks upward at the enemy's throat or face.

Nio Tosu [Herculean Toss]
Rank: D
Requirements: Strength.
Description: The user grabs the opponent's feet and spins around rapidly, twirling the target by there feet until the user sends them hurling.

Tekikaku Tounyuu [Precise Throw]
Rank: D
Requirements: Manual Dexterity.
Description: The user takes a small object in his or her hand, such as a quarter or a pebble, and they flick it at the space between the eyes of their opponent. It doesn’t cause any damage of substance but is meant to distract an opponent.

Pusshu [Push]
Rank: D
Requirements: No weapons in hand.
Description: The user simply strikes their opponent with both palms, concentrating enough strength to each palm, to push them up to half a meter back. The use of both hands means the user is able to push away a block the opponent may have set up or deflect an attack with one hand, while the other hand strikes the opponent for damage.

Taiga- Su-purakkusu [Tiger Suplex]
Rank: D
Requirements: None.
Description: Standing behind his opponent, the user hooks both of his opponent's arms from the sides, and places his hands palm down flat against the opponent's upper back. He then lifts the opponent up and falls backwards, arching his back and legs, slamming the opponent down to the ground shoulder and neck first

Tsuuga [Piercing Fang]
Rank: D
Requirements: None.
Description: Tsuuga is a variation of Gatsuuga, a Taijutsu technique of the Juujin Bunshin style of combat. This version will just involve one individual clan member utilizing the spinning attack. The fast rotation will cause a damaging impact on their opponent or a nearby object when they connect with their claws. While using this technique, the ninja can rotate and strike from multiple angles. The user then becomes disoriented and dizzy after this jutsu.

Dainamikku Makingu [Dynamic Marking]
Rank: D
Requirement: Approved pet.
Description: The pet marks opponents, objects, etc. by scent, by urinating on the target. What makes this Dynamic is that the user's pet is flying and twisting through the air while performing this technique. This move is able to mark multiple targets in rapid succession. As a result, the user or his pet may be able to track their opponent through scent.

Rakka A-muba- [Falling Armbar]
Rank: D
Requirements: None.
Description: The user grabs the wrist of an opponent pulling the opponent across his body while twisting the wrist outwards. This puts the opponents arm in position of immobility the user the takes he free arm over the top of the opponent and drops sending both to the ground.

Taka Me no Kobushi [Hawk Eye Fist]
Rank: D
Requirements: None.
Description: User makes a tight fist pushing out the knuckle on his middle finger. The idea is to concentrate the area of the attack into a smaller area causing more intense pain from the strike.

Yaen Hanewaza [Monkey Flip]
Rank: D
Requirements: None.
Description: User pulls the opponent by the shirt or shoulders while falling back. During the fall the user pulls his knee up in between the pair . After contact with the ground is made the extends his leg completely throwing the opponent over them.

C Rank Jutsu

Asshou [Pressure Palm]
Rank: C
Requirement: None.
Description: This is a taijutsu technique where the ninja drives their fist into their opponent while they are on the ground, crushing and grinding them into the earth. With impressive strength, this technique could be quite devastating.

Bouseki Toppu [Spinning Top]
Rank: C
Requirements: Upper body strength and control.
Description: The user will perform a hand-stand and then spin on his head while his legs are split. This will make a large rotation of kicks good for taking down multiple enemies.

Bouseki Yajirushi [Spinning Arrow]
Rank: C
Requirements: None.
Description: The user will perform a spinning drop-kick into the chest of the opponent. The rotation of the attack will also cause extra damage along with brush burn.

Boushi [Spinning]
Rank: C
Requirements: Good on feet.
Description: This move is similar to Tsuuga, but instead of spinning in the air, the user spins on the ground, similar to the cartoon Tasmanian devil. The user then becomes disoriented and dizzy after this jutsu.

Dangan Panchi [Bullet Punch]
Rank: C
Requirements: None.
Description: The idea of this basic taijutsu move is to strike the opponent, with one hard and fast strike, in an attempt to stun, wind or knock them out in one blow. The user must start a way back from the target for this move. The user rushes at the target, pumping stamina to their legs to greatly boost their speed. Once in front of the target, the user sends a punch flying, putting all their momentum behind it. The attack is hard to direct and has low accuracy due to the speed that the user is moving at, and if it misses, the user is left wide open as it takes some time to recover. Still, this attack is incredibly hard to dodge, as the user moves so fast, the opponent will likely only see the user's movement as a blur.

Gekiha Houyou [Crushing Hug]
Rank: C
Requirements: None.
Description: The user wraps his arms around his opponent's body or both body and arms, and then crushes him. The air will escape the opponent's lungs and they won't be able to breath. Afterward, their body will be stiff for awhile. With impressive strength weak bones may even break. Full power hug cannot be maintained for long since it requires a lot of muscle strength. This technique also requires getting very close to the opponent.

Kingetsu no Duraipa [Full Moon Driver]
Rank: C
Requirements: None.
Description: This taijutsu move is a very close range attack, as in you must get close enough to grab the opponent. The move is performed by getting behind the opponent and bringing your arms from under the targets, and locking them back. Once the opponent’s arms are locked, the user leaps up high into the air, using a boost of chakra which is pushed out from the user’s feet. While in the air, still holding onto the opponent the user pulls back, and doing 1-2 somersault revolutions, uses the added momentum to whip the opponent into the ground, followed by the user driving his knees into the opponent with the added momentum from the fall as well. of course this move can be countered form the start, as it is tough to get so close to the opponent without getting hit, or if the opponent can regain his bearings after falling, can move out of the way, and can counter.

Hayabusa Otoshi [Peregrine Falcon Drop]
Rank: C
Requirements: None.
Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground.

Homu Ran! [Home Run!]
Rank: C
Requirements: None.
Description: Used exclusively as a finishing move, the user grabs the shirt of the opponent and concentrates chakra on their free fist. The user then proceeds to make an exaggerated upper cut at the opponent while releasing their chakra. Due to the last minute release of chakra the uppercut seems to be incredibly powerful and knocks the opponent a yard or two into the air but, isn't actually that damaging. The user is also encouraged to yell "Home Run!" once they hit the opponent.

Houshou [Crushing Fist]
Rank: C
Requirements: None.
Description: A taijutsu technique where the ninja palm strikes their enemy, hurling them away. With impressive strength, this technique could be quite devastating. This move is capable of knocking an opponent approximately 30-40 feet back.

Ina Mou Tei [No More Air]
Rank: C
Requirements: None.
Description: The user would knee the opponent in the stomach then punch their throat for less air passage in their lungs.

Inu Kasane [Dog Pile]
Rank: C
Requirements: Any form of solid bunshin; Elemental or Kage.
Description: The user would have five or more clones dog pile the opponent and crush them.

Jyuujin Taijutsu Ougi: Gatsuuga [Beast Human Master Combat Move: Double Piercing Fang/Double Fang Destroyer]
Rank: C
Requirements: Approved pet.
Description: The user and his partner spin at a ferocious speed and deliver many powerful beast-like aerial attacks when contact is made with the target.

Kage Buyou [Leaf Shadow Dance]
Rank: C
Requirements: Target in air
Description: Once the target is in the air, the user rapidly moves in beneath their opponent, into their shadow. Although this does not do much on its own, it can be quite damaging in a combination as the opponent would have no where to escape.

Konoha Daisenpu [Leaf Great Whirlwind]
Rank: C
Requirements: None.
Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.

Konoha Reppuu [Leaf Violent Wind]
Rank: C
Requirements: None.
Description: This is a very simple, yet effective technique, which can be used for anybody who comes charging with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as a tree.

Konoha Senpuu [Leaf Spinning Wind]
Rank: C
Requirements: None.
Description: This taijutsu attack uses a combination of speed, strength, and the element of surprise. It is a perfect move to link up with other aerial attacks. For this taijutsu, the ninja utilizes a great deal of speed to rush in just below the opponent, and by raising his dominant leg, kicks the enemy right on the chin. This would send the victim flying up into the air. The attacker can then proceed with an even more devastating follow-up attack. Leaf spinning wind is very hard to dodge, since the movement is so fast that the opponent will likely see the user's movement only as a blur.

Konoha Shofu [Leaf Rising Wind]
Rank: C
Requirements: None.
Description: Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.

Nitsu no Sutoraiki [Two Strikes]
Rank: C
Requirement: None.
Description: The user will take his index and middle finger on both hands and perform a quick and powerful jab into the jugular of the opponent causing much pain.

Opa- Ekusutendo [Over Extend]
Rank: C
Description: If a kick or punch is sent towards the user the user pushes the limb forward and ducks out of the way. Using the enemy's momentum this technique can be quite painful for an opponent if the limb is already quite extended

Oshiromai no Taki [Backwards Waterfall]
Rank: C
Requirements: None.
Description: The user ducks under an attack and makes a powerful uppercut, with great strength this technique could be deadly.

Shoushitsu [Knee Strike]
Rank: C
Requirement: None.
Description: A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. With impressive strength, this technique can be devastating.

Shou-Geki-Shou [Rising Impact Palm]
Rank: C
Requirement: None.
Description: A Taijutsu technique where the ninja lifts up their opponent with one arm, retracts, and then drives their palm upward into their opponent, hurling them into the air. With impressive strength, this technique could be quite devastating.

Tokken [Tackle Charge]
Rank: C
Requirement: None.
Description: A Taijutsu technique where the ninja shoulder charges their enemy, driving them away or even into something stable. With impressive strength, this technique can be quite devastating.

Tsuin Hanma- Suramu [Twin Hammer Slam]
Rank: C
Requirement: None.
Description: The user performs a powerful uppercut knocking there target into the air then proceeds to open there fist and grab the opponent's neck in mid air, slamming them into the ground.

Ue Gyokaku [Over haul]
Rank: C
Requirements: None.
Description: The user would run at the enemy, jump over them grab their head and pull then with them. They would both land on their backs, but the victim will get there bigger impact due to the surprise.

Uzumaki Nage [Vortex Throw]
Rank: C
Requirements: None.
Description: With an opponent rushing towards the practitioner, the user falls backwards grabbing the opponent and throws them over their entire body whilst also delivering a strong kick to the opponent’s stomach.

Koutei Fumitsukeru [School Yard Stomp]
Rank: C
Requirements: None.
Description: User focuses chakra to their heel and does a full force stomp onto the opponents foot burying it in the ground beneath to hold them in position for a powerful second attack.

Teidageki Nagewaza [Low Blow Throw]
Rank: C
Requirements: None.
Description: The feints an opening allowing for a kick to come his way.The user then drops his hips and grabs the on coming leg from underneath while stepping inside the opponent's reach sending a powerful uppercut below the belt with the bicep hitting in the groin area. The user then grabs the back of the opponent with the upper cutting arm twisting his whole body and lifting the opponent for the throw. Most times the opponent will help the throw by jumping along with the throw to minimize damage below the belt.

Daburu Sunappu Kikku [Double Snap Kick]
Rank: C
Requirements: Falling Arm Bar.
Description: Instead of falling onto the opponent this moves requires the User to step sideways while bringing a kick first to the back of the opponents head then across the face while releasing the grapple during the second strike.

B Rank Jutsu

Akuki Rendan [Devil's Combo]
Rank: B
Requirement: None.
Description: This jutsu requires a large speed burst from the user. First the user must upper-cut the enemy in the jaw sending him flying through the air. Then the user will then jump up below him grabbing both of his ankles. He will then throw the opponent head first with full strength into the ground. With enough strength this move could possible send the enemy several feet beneath the earth.

Bide
Rank: B
Requirements: None
Description: After taking a damaging attack from their opponent, the user can absorb stamina from the attack in proportion to the attack's strength. They can then release this energy in one large burst for a counterattack which drains the stamina absorbed for extra strength. This energy can not exceed a B rank amount of stamina or be held for more than six of the user's posts. This technique does not prevent the initial damage taken.

Furaingu Te-buru [Flying Table]
Rank: B
Requirement: None.
Description: The user will uppercut the opponent to send him flying into the air. The user will then stand beneath him with his palm facing upwards so the opponent will land with his back on the palm of the user, thus; causing major damage to the spinal cord.

Furonto Furippu Ni- Sutoraiki [Front Flip Knee Strike]
Rank: B
Requirements: None.
Description: The user charges towards a target and before impact completely turns around and fully flips over the intended target, but before landing they grab the targets shoulders and shove their knees into the target's back. Extreme speed is needed due to the fact you must turn around in front of the opponent, leaving your back wide open.

Garouga [Double Wolf Fang]
Rank: B
Requirements: Approved Pet, Jinju Konbi Henge: Sotoro no Jutsu [Man Beast Combination Transformation: Double-Headed Wolf], Dainamikku Makingu [Dynamic Marking]
Description: After the user performs Jinju Konbi Henge: Sotoro [Man Beast Combination Transformation: Double-Headed Wolf], The user and their pet (in two-headed wolf form) perform a powerful Tsuuga-like attack. The speed in this technique is so extreme that both users are completely blinded by their own motion, Dainamikku Makingu [Dynamic Marking] is required prior so they can target by smell. This move is extremely powerful, such that even the winds that they produce in their spin are enough to place cuts on the ground, making it even more powerful then many A-ranked taijutsu.

Kakato no Sutorecchi [Heel Stretch]
Rank: B
Requirements: Preferably short people.
Description: Once you have grabbed hold of both of the targets arms you bring your feet up with your knees bent and press your heels against their chest. Not only does can it stretch their arms, but also the user can spring off their chest and send them flying into a hard object such as a tree or wall.

Konoha Gouriki Senpuu [Leaf Herculean Whirlwind]
Rank: B
Requirements: None.
Description: A taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].

Nijuu Kanken Kanashibari [Twenty Vital Points Of Paralysis]
Rank: B
Requirements: None.
Description: The user focuses upon their chakra and channels it to the tip of a blade. The user then strikes to 20 specific points on the body of a target. This causes a distortion in the muscular system, making it so that the muscles are made to go into shock. Thus the target is paralyzed for a period of time.

Rasuto Rasshi [Last Rush]
Rank: B
Description: As soon as the enemy is knocked on the ground or into the air the user makes a burst of speed towards them. As they speed towards the opponent they go into a high speed sideways spin. At the last moment they extend out a leg and make a powerful spinning kick into the opponent. Although the move happens fast the user cannot aim or see well while they are spinning and are vulnerable to counter attacks.

Scorpio Senppu Rendan [Scorpio Spinning Combo]
Rank: B
Requirements: None.
Description: The user moves up to the opponent and blocks an attack from them and spins around to their backside. The user then does a sliding back kick while crouched, knocking the opponent off their feet, sending them onto their back. The user continues to spin then raises their leg and drops it, toes first, hard against her chest.

Shishi Rendan [Lion Combo]
Rank: B
Requirement: Kage Konoha Buyou [Shadow Leaf Dance].
Description: A Taijutsu technique following the Kage Konoha Buyou [Shadow Leaf Dance], putting both the ninja and their opponent in the air, giving the attacking ninja the advantage. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow.

Tatsumaki Senpuukyaku [Tornado Whirlwind Leg]
Rank: B
Requirements: None.
Description: The user focuses chakra into their feet and then leaps up into the air, twisting their body and expelling the chakra so that they do a hurricane spinning type motion with one leg outstretched to kick the opponent repeatedly.

Tsuiraku Kawa [Crashing River]
Rank: B
Requirements: Very good speed.
Description: The user begins a dash, moving so fast they look like a blur, moving right in front of the opponent, following which the user makes four strikes and sends the target flying with a backhand.

Kumonosu [Spider's Web]
Rank: B
Requirements: Projectiles and Wire.
Description: The user throws a number of projectiles at their opponent that are right next to each other, aiming to just miss the opponent. After it sails past the person the user tugs on the wire, the weapons coming apart and the wire wrapping around the person from behind.

Boushi Tatsumaki [Spinning Tornado]
Rank: B
Requirements: Boushi.
Description: Much like its base jutsu, this enhancement of the spinning technique is when the user's revolution reaches enormous new levels of momentum that whatever surrounds him of environment is stirred into the swirling motion and the longer it lasts the bigger and more intense the tornado gets. Once over, the user experiences strong dizziness and maybe even nausea as a drawback, however, this is lessened with more use of the jutsu and becomes minimal when Boushi or Boushi Tatsumaki are mastered.

A Rank Jutsu

Isshi Resshin [One-fingered Earthquake]
Rank: A
Requirements: None.
Description: A taijutsu technique that only the strongest ninjas can accomplish. With just one finger, the ninja can merely tap the ground and create an enormous split in the earth before them. Of course, with this strength, one finger could do more to the enemy directly, but this incorporates physical power and range into an attack.

Rejingu Fesuto [Raging Fist]
Rank: A
Requirements: None.
Description: The user will proceed to punch the enemy in the face keeping his fist in contact with his opponents face. He will then run forward basically dragging the opponent with him and finally press the opponent into the ground causing mass damage.

Tsutenkyaku [Painful Sky Leg]
Rank: A
Requirements: None.
Description: This is basically just a kick down from the air, where the user (if gifted with an amazing amount of strength) uses their power to create an earthquake like effect and massive destruction to the surrounding area.

S Rank Jutsu

Asa Kujaku [Morning Peacock]
Rank: S (Kinjutsu)
Requirements: The ability to open the sixth of the eight celestial gates.
Description: Asa Kujaku is a taijutsu technique which is without any doubt the strongest Taijutsu attack. The user first opens the sixth gate Keimon, or possibly the first six gates, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, he will approach his opponent in a distinctive stance. When near enough, he will kick his opponent and launch them into the air. He will then strike them multiple times, causing the distinctive peacock fan to develop. His opponent will then fall back to the earth, covered in the strike's aura.

Omote Renge [Front Lotus]
Rank: S (Kinjutsu)
Requirements: Konoha Senpuu [Leaf Spinning Wind] / Konoha Buyou [Shadow Leaf Dance] / The ability to open the first of the Hachimontonkou [Eight Celestial Gates]
Description: A forbidden Taijutsu technique (Kinjutsu) that is truly disastrous to both the user and their target. To perform this technique, the ninja must first be able to open the Initial Gate, the first of the Hachimontonkou [Eight Celestial Gates] that limit the amount of chakra a person's body can release in combat. Normally, the human body uses only twenty percent of the power of its muscles. Opening this gate allows the ninja to use thirty percent of that power, putting more strain on their muscles.

This technique utilizes the Taijutsu skill Kage Konoha Buyou [Shadow Leaf Dance], sending the opponent airborne and then paralleling them self with their shadow. At this point, bandages from the ninja's arms are wrapped around the opponent, constricting them and leaving them defenseless as the attacking ninja spins violently into the ground, crushing their opponent.

Shin Ura Renge [True Reverse Lotus]
Rank: S (Kinjutsu)
Requirements: Konoha Senpuu [Leaf Spinning Wind] / Kage Konoha Buyou [Shadow Leaf Dance] / The ability to open the sixth celestial gate
Description: This advanced, more destructive version of the Renge requires the opening of the Sixth Gate, with a correspondingly higher cost to the user. Then Shin Ura Renge begins with the user kicking the opponent into the air, proceeding with the opening of the sixth gate. Once the sixth gate is open, the user launches him/herself into the stunned opponent constantly attacking them with speed so fast that the naked eye will only see light beams passing through the opponent.

Ura Renge [Extreme Lotus]
Rank: S (Kinjutsu)
Requirements: Konoha Senpuu [Leaf Spinning Wind] / Konoha Buyou [Shadow Leaf Dance] / The ability to open the third celestial gate
Description: Another forbidden Taijutsu technique (Kinjutsu) that is truly disastrous to both the user and their target. To perform this technique, the ninja must first be able to open the Life Gate, the third of the Hachimontonkou (Eight Celestial Gates). Opening this gate allows the ninja to use fifty percent of their muscle power instead of the normal twenty; thus, putting even more extensive strain on their muscles. This dangerous technique normally causes the user to suffer permanent muscular damage after the attack is used.

Like the Omote Renge (Initial Lotus), this technique utilizes the Taijutsu skill Kage Konoha Buyou (Shadow Leaf Dance), sending the opponent airborne, but without paralleling their body. Instead, with the incredible increase in strength and speed, the ninja bats their floating opponent around with a series of incredibly quick and powerful blows, moving so quickly that they cannot be caught by mere human eyes. Once the initial damage is dealt, before the ninja's muscles give out, they wrap the bandages around their left arm around the waist of their opponent and deliver a single set-up blow. As they advance towards the ground, the ninja then jerks them back up with the bandage, and at the same time, drives their right fist and boot into them, driving them back down to the ground.
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Meian Uchiha
Genin
Genin

RP Age : 13
Number of posts : 412
Location : Mirage

Character Stats
Country: Mirage
Rank: Genin
Element(s): (Assassin) Wind, Light

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Re: Meian's Abilities

Post by Meian Uchiha on Thu May 05, 2011 5:11 pm

Hikariton - Ranpu Shuriken no Jutsu - [Light Release - Light Shuriken Skill]
- The ability to create shuriken made of light
- Handseals: Horse
- Rank C
- Effect: Creates shuriken out of the natural light of the world and throws it at the opponent. Because of the brightness of the shuriken, it is hard to look at making them much harder to dodge.

Hikariton - Meimu Shazou no Jutsu [Light Release - Holographic Image Skill]
- The ability to create an untangible clone of light
- Handseals: Tiger
- Rank C
- Effect: The user creates a clone out of light, but its a rather interesting clone. This clone does not have any physical qualities, however when looked through a doujutsu it is perceived as a kage bunshin. An excellent deception skill, and when attacked bursts into a blinding light making the person blind for a post

Hikariton - Ranpu Tate no Jutsu [Light Release - Light Shield Skill]
- Creates a tangible clone of light
- Handseals: Ram, Horse, Rat, Dog, Horse
- Rank A
- Effect: The user is able to create a shield out of light, in which can have a changed radius within it all depending on the amount of chakra placed into it. This shield can be used to block all jutsu types, however cannot fend off against taijutsu

Hikariton - Riaru Meimu Shuriken no Jutsu [ Light Release -Real Holographic Shuriken Skill]
- Creates deceitful shuriken
- Handseals: Horse, Ox, Dog, Ram
-Rank B
- Effect: Using concepts of the holographic skill the user sends off one shuriken, as it multiplies into many shuriken. However, when looked at through the eyes of a doujutsu it is seen as normal chakra as if it were genjutsu. Even to appearance of a normal eye it seems translucent and not real. However each shuriken accounts for being a real shuriken.

Ranpu Bunshin no Jutsu [Light Bunshin Skill]
- Creates an angellic clone created from light
- Handseals: Horse/Ram Hybrid Seal
- Rank A
- Effect: The user gathering chakra from their body it forms a bunshin that looks like the user and is basically a kage bunshin. However they have large angellic wings, and any medical jutsu used by these bunshin are highly effective.

Hikariton - Mitsukai Tsubasa no Jutsu [Light Release - Angel Wings Skill]
- Creates a pair of angel wings for the user to use
- Handseals: Ram, Goat, Boar, Tiger, Horse
- Rank B
- Effect: The user gathers chakra into their back as a pair of angellic wings spring forth. The wings can be used for flight, and they can be used for blocking taijutsu attacks and attacking. Can block a medium degree of damage in a single post before being destroyed

Hikariton - Akaaka Mitsukaidan no Jutsu [Light Release - Shining Angel Blast Skill]
- Sending off an angel made of light to attack the opponent
- Handseals: Horse, Ram, Boar, Ram, Horse, Boar, Rat
- Rank A
- Effect: The user sends forth a great deal of light towards the opponent, taking in a green tint to it as it forms the figure of an angellic figure with four large wings and a blade in its hand. The angel can attack through smashing into the opponent, but also can attack with its blade


Last edited by Meian Uchiha on Tue May 31, 2011 4:01 pm; edited 1 time in total

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Meian Uchiha
Genin
Genin

RP Age : 13
Number of posts : 412
Location : Mirage

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Rank: Genin
Element(s): (Assassin) Wind, Light

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Re: Meian's Abilities

Post by Meian Uchiha on Thu May 05, 2011 5:13 pm

*Complete...

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Basic Theme Song
Spoiler:
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Battle Song
Spoiler:
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Battle Song with Partner[s]
Spoiler:
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Meian Uchiha
Genin
Genin

RP Age : 13
Number of posts : 412
Location : Mirage

Character Stats
Country: Mirage
Rank: Genin
Element(s): (Assassin) Wind, Light

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Re: Meian's Abilities

Post by Kyoshiro Kumosora on Fri May 06, 2011 12:45 am

Approved

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Kyoshiro Kumosora
Genin
Genin

RP Age : 5
Number of posts : 336
Location : The Shadows

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Rank: A-Rank
Element(s): Darkness, Void, Black Flames

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Re: Meian's Abilities

Post by Meian Uchiha on Tue May 10, 2011 12:28 am

Updated Sharingan Techs

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Basic Theme Song
Spoiler:
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Battle Song
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Meian Uchiha
Genin
Genin

RP Age : 13
Number of posts : 412
Location : Mirage

Character Stats
Country: Mirage
Rank: Genin
Element(s): (Assassin) Wind, Light

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Re: Meian's Abilities

Post by Naito "Boss" Kuki on Sun May 15, 2011 9:23 pm

Approve but remember battle limits my skilled ninja

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Naito "Boss" Kuki
Chuunin
Chuunin

RP Age : 14
Number of posts : 379
Location : Riding With The End and Watching my ninja...Ochita and Mika know how to find The Boss

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Country: Forsaken Heavens
Rank: Chuunin
Element(s): Water, Black River and Wind

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Re: Meian's Abilities

Post by Meian Uchiha on Tue May 31, 2011 4:02 pm

Deleted Fumma Jutsu and Added Light....Gotta re-edit taijutsu later bc most of it is the same...Just different descriptions.

_________________
*Owned!!

Basic Theme Song
Spoiler:
Tech N9ne-King.Of.Darkness~ Demons

Battle Song
Spoiler:
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Battle Song with Partner[s]
Spoiler:
~Slaughterhouse-Sound Off
avatar
Meian Uchiha
Genin
Genin

RP Age : 13
Number of posts : 412
Location : Mirage

Character Stats
Country: Mirage
Rank: Genin
Element(s): (Assassin) Wind, Light

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Re: Meian's Abilities

Post by Kyoshiro Kumosora on Tue May 31, 2011 9:03 pm

Approved

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Legends Have The Whole World As Their Memorial

Spoiler:




Its Hell Trying To Get To Heaven!!!
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Kyoshiro Kumosora
Genin
Genin

RP Age : 5
Number of posts : 336
Location : The Shadows

Character Stats
Country: None
Rank: A-Rank
Element(s): Darkness, Void, Black Flames

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Re: Meian's Abilities

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